Let's try this again - another roundup of my Picks for the week. Note that we're one short, since one of my Picks was a focus on the "Talk Like a Pirate Day" Sales page.
They came from all corners of the universe, servitors of vile alien gods to protect the Lich Queen and keep an angel imprisoned in the Dungeonlands.
High Fantasy; Epic Conflict
Heroes & Servitors is a book of pre-generated characters, ready to play with backstories written. Get straight into the action. And for GMs, there’s an evil, twisted version of each character, together with a premade fiendish dungeon encounter especially for them. However you mix them up, they’re bound to enliven your killer dungeon experience.
This is a product for the Savage Worlds rules system and Savage Suzerain. It was created during the Savage Mojo 24-Hour Design Party.
A copy of Dungeonlands: Tomb of the Lich Queen is recommended to make the most of this book.
Head ’em up and move ’em out! Your cowpokes are joining one of the longest, most dangerfraught cattle drives in the Weird West—spanning two countries, a war-torn no man’s land, and the Sioux Nations! Along the way, they’ll cross paths with virtually every major railroad, bloodthirsty border raiders, Indian war parties, and of course, nightmares of the sort found only in a land ravaged by the horrors of the Reckoning. They may make an ally or two, as well as at least one dogged enemy. Bad Times on the Goodnight is the first of three in the Blood Drive series.
The Blood Drive series is a complete campaign. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so. In fact, they’re perfect for getting a posse from one part of the Weird West to another if that’s what you’re looking for, Marshal. Used together, the three combine to take the heroes from greenhorn cowpunchers to hardened trail hands fighting for their cattle, their land, and even their lives!
Bad Times on the Goodnight is not a complete game. It’s a supplement for the Deadlands Reloaded setting for the Savage Worlds game system.
Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents.
Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. They include:
- Stealing a necklace off an enemy's neck and getting away.
- Escaping from a collapsing ice cave.
- Extinguishing a fire while battling elemental bugs.
- Protecting a prince from assassins.
- Holding back efreet long enough to open a portal and escape the City of Brass.
- Convincing a fallen angel to return to the light before he kills the PCs.
THE NEXT GENERATION OF HEROES
One team comes together to live up to the heroic ideals of the classic Avengers, while another struggles against the legacy of a syndicate of super villains. Both teams are teens with the weight of the world on their shoulders. See how the Civil War affects this next generation of heroes, explore their perspective of the ongoing conflict, and get insight into the teen heroes who started it all in Stamford—the New Warriors.
This Event Supplement includes: Young Avengers & Runaways: Spinning out of the Civil War storyline, this supplement shines a light on the next generation of super heroes who rise up against the Superhuman Registration Act, as well as the team whose tragic end ignited the fires of war. Be part of the teenage rebellion or explore the worlds of What If? with this guide to the youthful heroes of the Civil War.
Hero Datafiles: Game play sheets for many of the Marvel Universe’s young heroes, from the Young Avengers and Runaways to the New Warriors and Power Pack!
For two to eight players, ages 13 and up. Requires game dice.
You will need a copy of the Operations Manual to use this product. The Operations Manual can be found in the MARVEL HEROIC ROLEPLAYING Basic Game or in Premium Edition Event Books.
That's it for this week! Have a great weekend!
~SPF
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