Friday, February 22, 2013

The Friday Roundup (022213)

A bit later than usual today - had a lot going on this Friday. So, off and running...

Abyss of Insanity (Savage Worlds ed.)

An ice shelf collapses in far-off Antarctica, revealing a geologic vent of staggering proportions. Satellite photos show a mysterious expedition camping on the edge of the newly-revealed ravine. The players are dispatched to expose the unknown agents and uncover their mission. Every truth discovered, each step taken, leads them deeper into the Abyss of Insanity.

  • 56 pages
  • + 3 pages of character stand-ups
  • + 6 pages of player hand-outs
  • + 6 pages of maps (1/4" scale)
  • + 88 pages of maps (1" scale)
  • New Psychic Powers
  • Supplimental Rules for Equipment, Animals, Antarctic Dangers and Health Hazards
  • History of Antarctic Exploration

All maps comes in .pdf and in 100dpi Virtual Tabletop-compatible format.

Usable as an independent adventure or as part of a R.E.A.C.T. campaign.

Marvel Heroic Roleplaying: Annihilation Event Book (Essentials Edition)

A wave of invaders from the Negative Zone spreads from galaxy to galaxy, bringing chaos and ruin to everything in its path. Starfaring empires and intergalactic peacekeeping forces are torn asunder. When Annihilus and his conquering hordes threaten even mighty Galactus, can your cosmic heroes hope to stop the Annihilation Wave?

MARVEL HEROIC ROLEPLAYING Event Books capture the drama and action of pivotal Marvel Universe blockbuster events, with hero and villain datafiles, detailed sourcebook entries, and story material. Rewrite history, make your own choices, and change your hero’s fate. With MARVEL HEROIC ROLEPLAYING Event Books, the worlds of What If? are yours to explore.

This Essentials Edition Event Book includes:
Annihilation: Based on the sweeping cosmic saga of the blockbuster Annihilation storyline! Cosmic-level heroes and villains rising up against the invasion. Includes rules to scale up the game to cosmic level as well as key game Milestones and interstellar locations you expect from such a star-shattering event.

Hero Datafiles:  Game play sheets for many of your favorite cosmic Marvel Super Heroes, from fan-favorites like Nova and Quasar to the awe-inspiring Heralds of Galactus!

For two to eight players, ages 13 and up. Requires game dice.

You will need a copy of the Operations Manual to use this product. The Operations Manual can be found in the MARVEL HEROIC ROLEPLAYING Basic Game or in Premium Edition Event Books.

The Dying Earth Roleplaying Game Sale

At last, the seminal RPG created by Robin D Laws and John Snead is available for download.

Praise for the Dying Earth:
"Pick of GenCon: Dying Earth. Of all the new RPGs at GenCon, the one I want to run most is Dying Earth.

It's extremely stylish, which, of course, a game based on the Dying Earth ought to be. The detail that won me over is that characters need to do different things to "recharge" depending on which skills they've been using." - Jonathan Tweet, D&D 3rd edition author

"In a flood of fantasy fiction and games, there are fewer and fewer that are truly exciting, exotic, and strange. The Dying Earth is all of those, and exciting, too; reading over the rules makes you WANT to plunge into life and adventure in the setting---even if you've never read any of Jack Vance's delightful fiction! If you have, of course, the game skillfully expands, rounds out, and suggests new trails to a setting that is at once whimsical, sinister, gloriously cynical and colorful, eccentric, and oh, so polite. A superb game and setting that could easily provide delightful play in a campaign lasting decades!" - Ed Greenwood, creator of the Forgotten Realms

"Hell, just buy it for the read -it's that good!" - Review of the game

"[DERPG] is so well written that it could make even a group of strangers to the books play a perfect game of Dying Earth." - Review of the game

The Dying Earth RPG

A future, unimaginably distant…
The sun, now in its dotage is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.

The sun, now in its dotage is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.

Earth, immensely old… Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt in the wilds. Isolated villages embrace surprising customs. Larger towns favor debauchery and mincing murder.

Magic, rich and colourful… Enchantment shapes the world. Any dabbler may know a few simple cantraps. Magicians in lavish manses struggle to master Earth's last great spells, while all-powerful cabals intrigue against rivals or plot revenge for ancient feuds.

Enter this vivid world in this roleplaying game authorized by master fantasist Jack Vance. Here the importance of a flashing sword is matched by nimble wits, persuasive words,and a fine sense of fashion. Create an adventurer for any of three different kinds of stories: a typical mortal such as Cugel the Clever,surviving by wits and cunning an ambitious magician searching for lost lore,like Turjan of Miir a supreme mage to rank with Rhialto the Marvellous, commanding the omnipotent but quarrelsome sandestins The Dying Earth features easy, fast-playing rules that encourage creativity and interaction. No knowledge of Jack Vance's work is needed for play,but fans of the stories will enjoy the comprehensive summary of the world's places, creatures,and known spells.

The entire product line is on MASSIVE sale right now!

The Unspeakable Oath 22

Arc Dream Publishing is proud to present The Unspeakable Oath, a more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever.

The Unspeakable Oath 22 includes:

“The Dread Page of Azathoth,” an editor’s column. Guest columnist Kenneth Hite pays tribute to Lynn Willis.

"The Saffron Book," a Mysterious Manuscript by Bobby Derie.

"Malyutin's Nightmare Matryoshkas," an Arcane Artifact by Daniel R. Robichaud.

"China Dolls: Children of Madam Yi," a new monster by Jo Kreil.

"Die High," a scenario for Call of Cthulhu, Trail of Cthulhu, or Cthulhu Dark, by Greg Stolze.

"The Found Phone," a Tale of Terror by Greg Stolze.

"St. Michael's Gate," a Tale of Terror by Adam Gauntlett.

"Starting Your Call of Cthulhu Campaign," a feature by Daniel Harms.

"Bargain Hunting," a Tale of Terror by Adam Gauntlett.

"Atlas of Arkham 1911," a Mysterious Manuscript by Bobby Derie.

"Remember, Remember," a Trail of Cthulhu scenario by Adam Gauntlett.

"Smedley House," a Tale of Terror by Ben Riggs.

"Alphonse's Axioms for Agents," a Directive from A-Cell by Adam Scott Glancy.

"The Thing In the Box," a Message in a Bottle by Ross Payton.

and much, much more!


I featured Gygax Magazine's 1st issue today, but as of tonight it's no longer available on DriveThruRPG. Not sure what's going on there, but oh well. If you want to order the physical version, click here.

Have a great weekend, and I hope your dice roll well.


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