It's that time again, and this is another Roundup that's all over the map, including stuff on DriveThruCards, D&D stuff, maps, and stuff about to go out of availability. So let's get started!
Shonen Final Burst uses unique playing card-based mechanics that emphasize the awesome speed and excitement you'd expect from a real shonen fight, complete with fluid combos, amazing elemental techniques, and unexpected reversals. If it's in the shonen genre, it's in here: ridiculous super moves, ultimate transformations, the power of friendship, and more!
Customize your fighter with over 30 techniques and tons of other options, and customize your play style with our deck-building experience system. All your favorite fighters and shows can be recreated in Shonen Final Burst, or strike out on a new path and make a totally new Universe to play in!
This is Shonen Final Burst, and it's time to power up!
The Ancient Temple Interior is an expansion to our Ancient Temple product.
A secret door leads to the interior of the ancient temple from outside. From the secret door, descending the eastern staircase leads to a surprisingly well-lit area underground. Light from torches in sconces illuminates the floor below. Debris and skeletons lying on the ground serve as warnings to cease your journey now. Ancient statues look into the room from the corners, their eyes warning you to go now, for they will bear witness to your trespass and threaten to do something about it.
The Player Characters could also find the secret door leading below and have to fight off temple cultists and traps. They could also have to thwart an attempted sacrifice of other people captured outside and help them escape by defeating the high priest. After fighting off the high priest, his cultists, and his traps, they could find a great treasure and procure it. But what if the treasure is trapped? Or what if the angry god of the temple curses the treasure as punishment for killing his high priest?
This is an Image of the Print on Demand Version laid out.
That's what old hands call the Great Dismal Swamp. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor's southwestern frontier. Large armies and smaller parties have disappeared altogether inside its vast, dripping, claustrophobic corridors.
Among those who have dropped from sigh in this arboral hell is young Rissa Aleford, one of Blackmoor's most important leaders. Carried off to the sinister City of the Fron, she is now being held by the eccentric Monks of the Swamp. By making the baroness captive, the deranged monks have serioulsy weakened Blackmoor at a time when enemies already threaten it from all sides.
Yet, even as the Froggies gloat, the king of Blackmoor dispatches a small band of bold adventures to the rescue. Deep into the Great Dismal Swamp they must go ? far from sunlight and sanity? there to seek and save the Swamp. There to find? the Temple of the Frog.
DA2: Temple of the Frog (1987), by Dave Arneson and David J. Ritchie, is the second adventure in TSR's short-lived Blackmoor line. It was published in January 1987.
About Blackmoor. The story of DA2: Temple of the Frog carries directly on from DA1: Adventures in Blackmoor (1986). Like its predecessor, it was part of the second wave of Blackmoor products, and it was set in the historical past of TSR's own Known World.
In the Super RPS strategic card game, you represent one of these three elemental forces in a duel of wits, using all of your cunning to manipulate them into exposing themselves to your ruthless attack.
Slice, crush, and smother your enemies in a game of shifting fortunes and short-lived alliances.
The Free Rulebook option above gets you a free PDF of the rules, a preview of some of the cards, and a printable box which you can cut out and tape together.
The Card Deck option above gets you high-quality, printed cards delivered to your door
Important Note - The Entire Supernatural and Smallville lines will no longer be available after February 28th!
‘Cept maybe you aren’t lucky. Maybe you’ve already lost something – or somebody – to the darkness. All the booze and therapy in the world can’t put your life back the way it was. And evil has a way of finding you again once it’s had a taste of blood.
So you decide to fight back. It’s not gonna be easy — as this kind of on-the-job training can get you dead. But you can stop being the hunted and become the hunter. There’s no fame or glory in it, and there sure as hell isn’t any money. But if you get the job done, you’ll save lives and send the bad guys screaming back to hell where they belong. If that sounds good, then you’ve got some work to do.
In the Supernatural Role Playing Game you and your friends play hunters from the world of the hit television series. Play characters from the show or use the Cortex System rules to create your own hunter. You’ll also find gory details on ghosts, demons, and other nasties for the Game Master to throw your way. All you need to start the hunt is this book, some friends, some dice, and some time to kill…
All right, then - time for you to do some browsing, see what you like, and get your game on!
It's Shaintar this weekend at Silvermeet Manor!