“Every Day is Not St. Patrick’s Day” adds to Marc Gunn’s considerable collection of Celtic music made accessible in any number of ways. First of all, it’s a great listen. Even if you never explore the music beyond that, you’ll be satisfied. But Marc has made the lyrics to and chords for all these great songs available on his Irish Song Lyrics website.
Marc has also included an original poem by Hugh Scanlen, “The Alcoholic”, that touches on a theme familiar to Irish people and Irish music. Hugh is a veteran of the war in Vietnam, whose struggles with post-traumatic stress disorder and alcoholism led him to write this haunting poem. A portion of the profits of the album go towards helping vets with PTSD.
You may already have Marc’s CDs that contain parodies of these songs. Now, you get to hear the originals, delivered in Marc’s unique style. I’m pretty sure you’ll listen to these songs on March 17 – which, in case you didn’t know, happens to be Marc’s birthday – as well as many other days of the year. Enjoy!
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's introductory game.
Beyond Basic. The story of Basic D&D begins with J. Eric Holmes simplifying the original D&D rules (1974) as the first Dungeons & Dragons Basic Set (1977). After that, TSR didn't put any more work into the Basic D&D game, instead focusing on AD&D (1977-1979).
Enter the "James Dallas Egbert III affair" (1979), where a college student disappeared and D&D somehow took the blame in the media. Ironically, this controversy caused sales of Holmes' Basic Set to soar and resulted in a new directive for the newly created Design Department at TSR: supplement Basic D&D (which only covered levels 1-3) with Expert Rules that would allow players to play "through at least 12th level of experience."
About the Creators. Though Cook had previously written A1: "Slave Pits of the Undercity" (1980) for TSR's Slave Lords tourney, the Expert Set was his biggest project to date when he took it on. Cook would work his way through a few of TSR's other lines in the next few years - including AD&D, Boot Hill, and Star Frontiers - before returning to the Known World around 1983.
Achtung! Cthulhu brings you a two-fisted wartime SAVAGE WORLDS roleplaying game setting for REALMS OF CTHULHU, packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!
Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu written by Sarah Newton (Legends of Anglerre, Mindjammer) and converted to Realms of Cthulhu by Dave Blewer (of Sundered Skies fame). Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia!
Inside you will find everything you need:
- A standalone multi-episode adventure for hours of play!
- New rules for Call of Cthulhu wartime investigations
- Maps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding area
- An “Operational Briefing” handout
- Setting information on Nazi-occupied Czechoslovakia
- Four pregenerated characters to get you playing immediately!
- Packed with inspirational artwork by Dim Martin
Requires the Savage Worlds rulebook & Realms of Cthulhu supplement to play.
This detailed resource focuses on the perilous worlds of the Expanse. Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, crossing the surface of shadowy worlds to explore deadly jungles, ancient ruins, crashed voidships, and more. And with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!
This is not a complete game. A copy of the Rogue Trader core rulebook is required to play.
Note - A lot of folks wonder why I am willing to promote a product with ties to Game Workshop properties after vilifying GW recently over their attempt to bully the rest of the world into giving them mastery of the term "space marines." In this instance, I am promoting a product produced by my friends and colleagues at FFG, who already paid for the 40K license some time ago. I have no desire to see them cheated out of a chance to make money for their excellent efforts. It's as simple as that.
A group of friends are hiking Mt. Rainier when something goes horribly wrong. At first it seems some members of the party suffered terrible accidents, but as the police recover their cell phones and begin to piece together their text messages, a very different story emerges.
For Mature Readers, contains some strong language.
Texter was written by Shane Hensley, best known for his gaming work (Deadlands and Savage Worlds among many others.) You can learn more about him at www.peginc.com.
Note: This digital edition includes the ePub and Mobi (Kindle) versions of the book.
And there's the Roundup for this week. A little something for everyone, I should think.
Keep those dice rolling!