Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!
Power Profile #31: Radiation Powers
Command the unleashed power of the atom! In the modern age, no powers are associated more with changing ordinary people into superhumans than Radiation Powers. The "radiation accident" is a time-honored origin, and radioactivity offers a powerful weapon and tool for those able to wield it. From radiation blasts to blinding light and burning heat, radiation powers let you nuke 'em until they glow!
21 Plots III
Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players.
Whatever the reason, we're here to help!
Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations with 6 possible outcomes for Traveller groups equipped with a starship and ready to travel.
Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.
"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.
HELLAS: Worlds of Sun and Stone 2nd Edition
It is the dawn of a dark, new Age for the Hellenes and their allies. An ancient enemy has returned from beyond the stars, threatening to destroy everything the Hellenes hold dear. Facing insurmountable odds against dark foes who can smash entire planets, the peoples of the known worlds have raised their voices to pray to the Twelve Gods.
The Gods have answered.
You are one of the Heroes who has been chosen to drive back the dark menace that threatens the galaxy. With heroic resolve, strength, and skill, you will win the war and be placed among the stars for all to see your Glory!
Follow your Destiny!
HELLAS is an epic space opera in the style of ancient Greek culture and legend. Every player character is a Hero in a story that you will help create, with the power to influence the settings and elements of the game. HELLAS spans multiple generations, allowing for the continuation of the epic story even after the death of a Hero, in the style of the epic poets of old.
- Rules and charts to use a modified Omni System with a Grecian flair
- A life path system to construct a detailed, epic back story for your Hero
- Mechanics that allow for permanent change in the universe, to ensure the players are the primary (and most important) elements in the story
- An introductory campaign, setting the stage for the first 25 years of this century-long epic, along with a dozen short "side-quest style" adventures
- Detailed maps, descriptions, and statistics for ease of play
- And so much more!
May your brave deeds be remembered forever, as you lead the Hellenes to victory!
Apocalypse Prevention, Inc. - Savage Worlds Edition
Today, the shadow company has it's hands in every facet of life all around the globe, using this grasp to police supernatural activity. Demon races that live on Earth (i.e. the aquatic Lochs, shape-shifting Changelings, or even the pyrotechnic Burners) have joined the company as well, ensuring their safety as well as humanity's.
Each agent arms themselves in a different way, but all stand as the last chance for Earth's defense against countless dimensional and magical enemies. Apocalypse Prevention, Inc. details everything you need to become agents and protect the Earth.
- Full details regarding API, their methods and motivations
- 12 playable races, from Humans to the vampiric Taylari and the lunatic Wolf People
- New systems for Magic and Cybernetics
- A host of new Edges and Hindrances, including new Martial Arts Edges
Doctor Who - Defending the Earth: The UNIT Sourcebook
It's not an easy job, and even those recruited for their scientific knowledge can find themselves on the front lines of combat against almost unstoppable foes. We will protect humanity from extraterrestrial terrors or die trying.
Defending the Earth is a 160 page full colour sourcebook for the Doctor Who: Adventures in Time and Space roleplaying game. Within, you’ll will find:
- The history of UNIT
- Rules for creating UNIT characters, including new Traits and Areas of Expertise
- Expanded firearms and combat rules, including mass combat and skirmish rules
- Details on major UNIT personnel, including the legendary Brigadier Lethbridge-Stewart
- Two new adventures
- and more…
Like I said, a lot of interesting stuff this week. Check it out, and happy gaming!