Friday, February 8, 2013

The Friday Roundup (020813)

It's another Friday, so it's another Roundup. This is a particularly eclectic bunch!


Not Every Day Is St. Patrick's Day

Ever wake up on St. Patrick’s Day in a panic because you have no Irish music?  Well, here’s a ready-made solution!

“Every Day is Not St. Patrick’s Day” adds to Marc Gunn’s considerable collection of Celtic music made accessible in any number of ways.  First of all, it’s a great listen.  Even if you never explore the music beyond that, you’ll be satisfied.  But Marc has made the lyrics to and chords for all these great songs available on his Irish Song Lyrics website.

Marc has also included an original poem by Hugh Scanlen, “The Alcoholic”, that touches on a theme familiar to Irish people and Irish music.  Hugh is a veteran of the war in Vietnam, whose struggles with post-traumatic stress disorder and alcoholism led him to write this haunting poem. A portion of the profits of the album go towards helping vets with PTSD.

You may already have Marc’s CDs that contain parodies of these songs.  Now, you get to hear the originals, delivered in Marc’s unique style.   I’m pretty sure you’ll listen to these songs on March 17 – which, in case you didn’t know, happens to be Marc’s birthday – as well as many other days of the year.  Enjoy!

D&D Expert Set Rulebook (Basic)

This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.

Product History

The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's introductory game.

Beyond Basic. The story of Basic D&D begins with J. Eric Holmes simplifying the original D&D rules (1974) as the first Dungeons & Dragons Basic Set (1977). After that, TSR didn't put any more work into the Basic D&D game, instead focusing on AD&D (1977-1979).

Enter the "James Dallas Egbert III affair" (1979), where a college student disappeared and D&D somehow took the blame in the media. Ironically, this controversy caused sales of Holmes' Basic Set to soar and resulted in a new directive for the newly created Design Department at TSR: supplement Basic D&D (which only covered levels 1-3) with Expert Rules that would allow players to play "through at least 12th level of experience."

About the Creators. Though Cook had previously written A1: "Slave Pits of the Undercity" (1980) for TSR's Slave Lords tourney, the Expert Set was his biggest project to date when he took it on. Cook would work his way through a few of TSR's other lines in the next few years - including AD&D, Boot Hill, and Star Frontiers - before returning to the Known World around 1983.

Achtung! Cthulhu - Zero Point Part 1 - Three Kings - For Savage Worlds & Realms of Cthulhu

Wartime roleplaying…

…with tentacles!


Achtung! Cthulhu brings you a two-fisted wartime SAVAGE WORLDS roleplaying game setting for REALMS OF CTHULHU, packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!

Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu written by Sarah Newton (Legends of Anglerre, Mindjammer) and converted to Realms of Cthulhu by Dave Blewer (of Sundered Skies fame). Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia!

Inside you will find everything you need:


  • A standalone multi-episode adventure for hours of play!
  • New rules for Call of Cthulhu wartime investigations
  • Maps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding area
  • An “Operational Briefing” handout
  • Setting information on Nazi-occupied Czechoslovakia
  • Four pregenerated characters to get you playing immediately!
  • Packed with inspirational artwork by Dim Martin

Requires the Savage Worlds rulebook & Realms of Cthulhu supplement to play.

Rogue Trader: Stars of Inequity

Stars of Inequity is a supplement for Rogue Trader that presents tempting new opportunities for those brave few who make their livings in the Koronus Expanse.

This detailed resource focuses on the perilous worlds of the Expanse. Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, crossing the surface of shadowy worlds to explore deadly jungles, ancient ruins, crashed voidships, and more. And with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!

This is not a complete game. A copy of the Rogue Trader core rulebook is required to play.

Note - A lot of folks wonder why I am willing to promote a product with ties to Game Workshop properties after vilifying GW recently over their attempt to bully the rest of the world into giving them mastery of the term "space marines." In this instance, I am promoting a product produced by my friends and colleagues at FFG, who already paid for the 40K license some time ago. I have no desire to see them cheated out of a chance to make money for their excellent efforts. It's as simple as that.

Texter

This short thriller is told entirely in phone texts.

A group of friends are hiking Mt. Rainier when something goes horribly wrong. At first it seems some members of the party suffered terrible accidents, but as the police recover their cell phones and begin to piece together their text messages, a very different story emerges.

For Mature Readers, contains some strong language.

Texter was written by Shane Hensley, best known for his gaming work (Deadlands and Savage Worlds among many others.) You can learn more about him at www.peginc.com.

Note: This digital edition includes the ePub and Mobi (Kindle) versions of the book.

And there's the Roundup for this week. A little something for everyone, I should think.

Keep those dice rolling!

~SPF

Friday, February 1, 2013

The Friday Roundup (020113)

Well, I've not done a lot of other blogging (unless you count the frequent posts and teasers here and here), but at least I am keeping this up...

ACKS Player's Companion

The Player’s Companion is the first expansion for the Adventurer Conqueror King System™ (ACKS) and an invaluable resource for players and Judges of the original fantasy role-playing game and its retro-clones. With this book you can do the following:

Expand your campaigns with 19 new character classes, including the anti-paladin, barbarian, dwarven delver, dwarven fury, dwarven machinist, elven courtier, elven enchanter, elven ranger, gnomish trickster, mystic, Nobiran wonderworker, paladin, priestess, shaman, Thrassian gladiator, venturer, warlock, witch, and Zaharan ruinguard.

Quickly create vivid characters using 248 templates featuring pre-selected prociencies, spells, and equipment options. Eight archetypes are presented for every class in the ACKS core rules and the Player’s Companion; customize your barbarian to be a Berserker or a Sea Rover, or let the dice choose!

Make your own character classes using a balanced point-based system 100% compatible with every class in the ACKS core rules and the Player’s Companion. Achieve your own perfect blend of fighting, thievery, divine grace, and magical power!

Bring wonder to your game world with a dynamic spell system. Invent your own new spells during play with advanced magic research rules that allow your characters to experiment, make breakthroughs, and suffer side effects. Comprehensive guidelines let Judges determine what level a proposed spell will be and gauge its balance with all existing spells.

Expand the options available to new characters as well as old with new equipment and proficiencies.

The Player’s Companion allows you to customize your fantasy game to an unparalleled degree. Open up the hood of the Adventurer Conqueror King System™ and gain new insights into the foundations of the fantasy RPG!

Call to Arms: Crusader

The Crusader is an anointed warrior who’s taken up a sacred quest in service to his beliefs. Like a Priest the Crusader is empowered by the divine, but where the Priest works miracles by channeling divine power the Crusader enacts the will of the gods through force and conquest. Whether a shining knight battling for all that is good and just, a killer in service of malevolent forces, or something in-between, the Crusader is always a force to be reckoned with — and woe be to those who stand in his way.

Depending on the campaign, a Crusader could be...


  • A holy knight, dispatched to conquer far off lands
  • An idealistic warrior fulfilling a vision-quest to prove his worth
  • A vigilant witch-hunter tracking down horrors from beyond our world
  • A true believer whose unwavering faith grants extraordinary abilities
  • A sanctified harrier hunting down apostates in the name of the Church
  • A vicious zealot committed to spreading his beliefs by fire and sword
This base class expansion also includes 2 new Basic Combat feat chains for locking foes in one-on-one standoffs and making the most of your ritual weapon, as well as a new Spellcasting feat letting you walk Paths outside your Alignment and a Style feat granting you an extra Edge against opponents with opposing Alignments.


Blue Planet Game Master's Guide (Revised Edition)

Welcome to Poseidon, 2199 AD

Prepare for a compelling journey into humanity’s future on a distant planet, where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy.

Welcome to the world of Blue Planet.

Whether you are new to the Blue Planet universe or a veteran Game Master, this book contains information vital to running exciting and effective adventures on the new frontier.

• Regional maps and descriptions detailing the topography and history of the most heavily-colonized region on Poseidon—the Pacifica Archipelago

• Key maps and detailed descriptions of more than twenty Colonial, Incorporate, and Native settlements

• Information on how to quickly create GM Characters to challenge players

• Dossiers on more than a dozen of the planet’s most famous and infamous personalities

• Biological survey data on the planet’s wondrous, but often-deadly, indigenous lifeforms

• Revealing biological and cultural information on Poseidon’s aborigines

The Revised Edition of Blue Planet™ supersedes the BPv2 (second) edition, previously published by Biohazard Games and Fantasy Flight Games. The Blue Planet Game Master's Guide™ combines and updates the content previously published in the BPv2 Moderator's Guide rulebook and Natural Selection sourcebook.

This core rulebook is for Game Masters. For a complete Poseidon game experience, the GM will require a copy of the Blue Planet Player's Guide.

Deities & Demigods (1e)

Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978).

The AD&D Line. Deities & Demigods followed the Monster Manual (1977), the Player's Handbook (1978), and the Dungeon Master's Guide (1979). Whereas Gygax called the previous three books "the main parts," he acknowledged that Deities was a "supplement." It was released around August 15, 1980, which means that many gamers would have seen it for the first time at GenCon XIII (August 21-24, 1980).

Despite being "just" a supplement, Gygax saw Deities & Demigods as integral to the AD&D line. This was because he thought that GMs were alternately either neglecting deities (by never mentioning them) or abusing them (by bringing them constantly on stage). He wanted to offer a middle-ground where deities could take their proper spot in D&D campaigns as the patrons of clerics and as the exemplars of alignment.

Sadly, despite Gygax's original intent, Deities & Demigods was very much a list of deities that could be killed - especially after the release a few months later of Q1: "Queen of the Demonweb Pit" (1980), in which the players (probably) killed the goddess Lolth. It wasn't until the second edition of AD&D that the focus on deities turned toward their religions rather than their stats.

A Second-Generation Book. Of all the AD&D hardcovers, Deities & Demigods was the only one that purposefully and directly revamped material from the Original Dungeons & Dragons (OD&D) game - more specifically from Supplement IV: Gods, Demi-Gods & Heroes (1976).

About the Creators. Deities & Demigods was officially written "by James M. Ward with Robert J. Kuntz." This reflects the credits for Gods, Demi-Gods & Heroes, which was bylined "Kuntz & Ward." Kuntz had actually left TSR some years previous, in early 1977, because he wasn't getting to do sufficient creative work, so Ward did all of the writing for the new edition - as is reflected in the ranked credits. James Ward, meanwhile, started work in the Sales Department of TSR shortly after submitting Deities & Demigods to them. Though he wouldn't be writing D&D books in his day job, Gygax noted, "there are evenings and weekends to write new material and design modules." As it happens, Ward's RPG writing went largely on hiatus after he joined TSR, until various gamebooks got him back into writing around 1983.

Matt Forbeck's Brave New World: Revolution

Ask Not What Your Country Could Do For you. Ask What It Could Do To You.

John Cruise — better known as the superpowered delta Patriot — only wanted to serve his country, which has suffered under martial law since the assassination of the First Lady back in 1963. For years, he did so as a member of Delta Prime, the federal paramilitary organization dedicated to keeping deltas and the rest of the population in line. Then, during the Bicentennial Battle, Chicago disappeared in a blinding flash of light, taking the world’s most powerful deltas with it, along with Patriot’s wife.

Today, in 1999, Patriot leads a group of rebel deltas known as the Defiance, all of whom are on the run from Delta Prime. He hopes to find a way to break scores of their imprisoned friends out of New Alcatraz, the only place on the planet strong enough to hold them all. But then, while rescuing college student Lisa Stanski from a pack of Primers, the unthinkable happens.

Patriot gets caught.

Now it’s up to the rest of the Defiance, including Lisa, to figure out how to break Patriot out of New Alcatraz before his old pal Ragnarok, now the leader of Delta Prime, has him executed without trial, under the direct orders of President John F. Kennedy himself.

This is Book One in the Matt Forbeck’s Brave New World Trilogy.

(Note that this is specifically mentioned due to the sale on the Trilogy's hardcover options.)

And that's it for this week, friends! I'm running two Shaintar games this weekend, and getting to play in a third. Lee and I will probably also be talking quite a bit about this Shaintar deck-builder game we're developing; more on that later.

I hope you all get to roll dice this weekend. Have fun!

~SPF

Friday, January 25, 2013

The Friday Roundup (012513)

Once again, it's time to give y'all a recap of all the Picks of the Day from this week. Not surprisingly, there's a couple of D&D Picks; the return of WotC to DriveThruRPG has had a tremendous impact on the entire hobby.


Quantum Sliders: Krishna's Riddle

The great god Krishna is at it again! He once set a riddle to a mortal, and now has to go back and see if her descendant has the answer. If so, he will grant her wonders beyond earthly power. Unfortunately, he’s forgotten the riddle.

IT’S A RIDDLE, WRAPPED IN A MYSTERY, INSIDE AN ADVENTURE!

Krishna’s riddle is a scenario for Heroic rank Savage Worlds* characters, part of our Quantum sliders range of adventures that’ll take your gaming group to new and exciting points in time and space, or to versions of reality that exist just over the horizon (or beyond).

Product contains: A 19-page high resolution PDF with layers so you can switch between full-art and print-friendly views. A copy of Savage Suzerain is also recommended to get the best out of this book.

B2 The Keep on the Borderlands (Basic)

This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.

Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list of adventuring characters, tips on how to be an effective Dungeon Master, plus an interesting area for characters to basethemselves in (the Keep) before setting out to explore the Caves of Chaos!

"Keep on the Borderlands" was positioned as an "introductory" module; it provided instructions not just on how to run the campaign contained within, but also on how to run combats and to be an effective GM. However, it varied notably from its predecessor B1 in one area: Where the previous adventure had been a bit of a toolkit - with GMs learning to create dungeons by actually filling in the monsters and treasures - this one was a complete, ready-to-run adventure.

The Caves of Chaos themselves showed off the introductory nature of B2 in another way: They're pretty much a who's who of the humanoids you could meet in Basic D&D, with separate caverns inhabited by kobolds, orcs, goblins, ogres, hobgoblins, bugbears, gnolls, and even a minotaur. Gygax later admitted that the result wasn't "ecologically correct," but that wasn't really the point.

WINTERHAWK: Church

WINTERHAWK CHURCH is the latest addition to our growing 'Fold Flat' terrain system. Designed to come apart and have the majority of parts fold flat for easy storage and transport, the Winterhawk Church features user selectable graphic options that allow you to customize your model before printing.

This set includes:

• 28mm scale church model
• User selectable graphic options
• Ground tiles
• Full color instructions and Beginner's Guide to Card Modeling



D&D Basic Set Rulebook (Basic)

This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.

The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D, with the previous edition created by J. Eric Holmes (1977). It was released in January 1981, leading off the year.

Holmes D&D. When Eric Holmes put together the original Basic D&D, his purpose was simply to clean up and organize the original Dungeons & Dragons (1974) along with some content from Supplement I: Greyhawk (1975).

He wanted to create a game that was easier to learn (as the original D&D was considered notoriously bad in that regard) and that could be better understand by the high school and junior high demographics, toward which the game was then trending. However, the expectation was that players would go on to the original D&D games from there. Basic D&D was never expected to be its own game system - at first.

Holmes' Basic Set was widely successful - sufficiently so that TSR was wary of sending its players on to the more challenging original D&D game or the more complex AD&D game (1977-1979) game. Thus, as early as fall 1979, work began on an Expert Set which would allow the hundreds of thousands of players who had learned the game from Basic D&D to continue on, past the three levels available in that game.

A new version of the Basic Set was required for release with the Expert Set.

Monte Cook, "Working in the Game Industry" [Recorded Seminar]

Veteran roleplaying game designer Monte Cook discusses his background in gaming as well as offering observations and experiences after decades working in the game industry.

This product is a recording of a live online seminar held using Adobe Connect software. You will be provided with a link to the recording upon your receipt of this product.

There you go, and have a great weekend of gaming!

~SPF



Tuesday, January 22, 2013

The (Inevitable) Return of the King

This pretty much speaks for itself -



Some pre-answered questions: 

  1. Yes, this is all DriveThruRPG/RPGNow with a different skin. Your account with those sites works for this one.
  2. Yes, if you bought D&D PDFs from DriveThruRPG or RPGNow before, those are back in your libraries and can be downloaded; you don't have to re-purchase them.
  3. All extant editions of D&D are supported and present (or will be).
  4. No, I don't believe "D&D Next" will be on there, at least not for a while after it launches.
All for now.

~SPF

Friday, January 18, 2013

The Friday Roundup (011813)



It's the first Friday Roundup of the new year; yeah, I've been slack with this. However, if you've read some of my previous posts, you know how busy I am with other stuff going on. 

Without further delay...


Deadlands Reloaded: Trail Guides, Volume 1

Take a tour of the less-traveled Weird West with your Epitaph correspondent Phineas P. Gage for the first three Deadlands Trail Guides, now compiled into one volume for ease of reference.

In Trail Guide: South o’ the Border, visit beautiful Mexico. Bask in the sun as centuries-old hatred festers in the midst of a three-sided civil war.

In Trail Guide: Great Northwest, you’ll see the snow has its own beauty. But in this land gripped by Famine, you might give your left arm for some jerky, and that might be what it’s used for! When a war between the unnatural beasts in the woods threatens to wipe humanity from the region, will your posse be up to the challenge?

Finally, the Trail Guide: Weird White North takes you to the tundra of Alaska and British Columbia, a land locked in ice north of the amazing Winterline, a fence made by Hellstromme Industries to hold back the cold itself! But something more sinister, more malevolent than mere winter is being held in check…for now!

EachTrail Guide offers you a closer look at the people, places, and—perhaps most important—things you’ll see in each region. And don’t forget the mini-Plot Point Campaigns and Savage Tales in each, as well. You’re bound to have fun or die tryin’!

Deadlands Trail Guides, Volume 1 is not a complete game. It’s a supplement for the Deadlands Reloaded setting for the Savage Worlds game system.

This is an  Explorer’s Edition sized PDF (6.5″ x 9″). Full-color. 320 pages.

Please note that this gathers three previously released Trail Guides--South o' the Border, the Great Northwest, and the Weird White North.

150+ Male Norse Names and Their Meaning


This PDF gives you over 150 different authentic Male Norse Names for your games and their meaning.

(OK, so not much for wordy descriptions, but really, what else do you need to know? Check out the rest of their offerings while you're at it.)

Deadlands Noir: The Old Absinthe House Blues

The new favorite songbird goes missing from the stage of the Old Absinthe House, and the owner turns to you for help. Can you find the missing dame with the velvet voice, or will the mystery remain as murky as the bayous and darkness that shroud the Big Easy? And if the goin’ gets tough, is the promise of a big bar tab enough to keep you goin’?

The Old Absinthe House Blues is the first adventure for Deadlands Noir.

Don't Go Drinking With Hobbits

Hobbit drinking songs for fans The Hobbit and Lord of the Rings.

There you are at the Sign of the Prancing Pony in Bree, when you hear the sounds of rollicking song inside.  You push open the heavy oak door to see small hobbits dancing on the bar, spilling beer and singing at the top of their lungs.

Little did you know that there are scores of great hobbit drinking songs.  Marc Gunn, The Celtfather, met up with Daisy Brambleburr of Bindbale Wood (aka Rie Sheridan Rose) in Hobbiton to discuss and share the drinking songs of the hobbits.  He came back with a plethora of great hobbit songs and tunes to share in his newest album, Don’t Go Drinking With Hobbits.

About the Album

Three years ago, the Brobdingnagian Bards were invited to perform at the first A Long Expected Party where they celebrated a reenactment of Bilbo Baggins’ birthday party. It was an amazing event, a weekend of high adventure, stories, songs, legends, languages, art, and more.

Now, the same folks who brought us that bring us There & Back Again for another weekend of Tolkien bliss. Once again, Marc Gunn will be there to perform.

It was the first party that inspired the idea this album of hobbit drinking songs. Gunn loves Lord of the Rings. It is one of the reasons the Brobdingnagian Bards recorded Memories of Middle Earth. While Memories of Middle Earth featured music inspired by Lord of the Rings, this album also shares Marc Gunn’s love of drinking songs and fun songs with which you can sing-along.

With this album, Gunn asked the question, what kind of songs might the hobbits sing in a pub in The Shire?

Together with many lyrics by Rie Sheridan Rose, Gunn composed music from the hobbit’s perspective. Most of the songs you might hear in a pub. It’s music for people… with character, heart, and passion. It’s music for the olde times and new. It’s music for me and you. It’s music for hobbits and those who love them.

There's only four this week, since the Monday item was a sale that's no longer in play. Enjoy, and keep those dice rolling!

~SPF

Wednesday, January 9, 2013

Gonna Be a Good Year


If anyone had told my 1970's self that I would, in a few decades, ever type to a friend via a chat window on a computer the following phrase -

"Time to blog; been too long since my last one."

- I would have looked at them oddly, shrugged, and said "pass the controller, it's my turn to see if Indy can get through that damn tunnel."

My life is online now, there's no denying it. All I do, and all I aim to accomplish, is directly tied to this thing that was originally developed to ensure our military and government could stay connected in the event of Communist H-Bombs (a rather ridiculous proposition when you consider how vulnerable the network actually is to EMP, but I imagine there's a hard-shielded part of it they can rely on). My future success with Evil Beagle and Shaintar relies almost entirely upon my developed capacity to navigate and manipulate the tools at my disposal to reach all of you.

Thank you, Cheryl Curry, for teaching me so much and getting me started with your home PC. Thank you, America Online, for being my first major lesson in social media.

So 2013 is already looking up as a watershed year for me and all who are working with me via Evil Beagle Games. Here's what I can say so far -

- My partnership with my old friends at Savage Mojo is firmly in place. They are currently working on the full version of Shaintar: Legends Arise and will be working with me on future Shaintar products.

- As soon as DriveThruCards finally launches, Evil Beagle will be one of the premiere publishers with Lee Ballew's Colossal Clash deck-building game.

- I have a final draft of OmniCosm: Alpha in hand. As soon as I've had a chance to do a final read-through on the draft, it will go to Scott Corum for layout and preparation for release.

- My planning document for the impending Shaintar: Legends Unleashed Kickstarter is done and is currently being studied by my "brain trust." Once again I will be partnering with Savage Mojo to make this sing, and I think you will all be very excited to see what we've got planned there.

- The aforementioned Lee Ballew and I are working on a new deck-building game concept that will tie directly into the Shaintar property. More on that down the road.

- I've recently completed a new project with Fantasy Flight Games for their Star Wars line, and I am excited about seeing that come out in the near future.

- I'm going to be handling the Hero-to-Savage translations for the Blackwyrm KS Project, Imaginary Friends.

- I've recently signed on with a very dear friend to work on a really amazing new product idea. I can't say anymore than that, but I am telling you, this is massively exciting stuff and I am proud to be a part of it.

- The gang at FASA Games is up to some exciting stuff as well, and you will want to keep an eye on their site and their forums.

That's all for now (and more than enough, as you might imagine). I hope to be able to get back into my Modern Gods development, among other things, but priorities are what they are, so that's on the back burner for a bit.

Thanks again for all your support. Like I said, this is going to be a great year!

~SPF

Friday, January 4, 2013

It's My Birthday! Buy Stuff!

I am going to be celebrating my birthday with my beautiful Gamer Girl of My Dreams, Carinn, today, and with gaming all weekend.

Meanwhile, if you click on the banner, you can get some incredible deals at DriveThruRPG - and if you use this particular one, and you buy anything, you're giving me a birthday present! My Affiliate ID means I get a % of every sale.

So you get me a present while getting yourself one! Win-Win!

[EDIT - The sale doesn't start until Monday, 1/7 - so do it then!]



~SPF